Vaani/lib/router/scaffold_with_nav_bar.dart

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import 'dart:math';
import 'package:flutter/material.dart';
import 'package:go_router/go_router.dart';
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import 'package:hooks_riverpod/hooks_riverpod.dart';
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import 'package:whispering_pages/features/player/providers/player_form.dart';
import 'package:whispering_pages/features/player/view/audiobook_player.dart';
/// Builds the "shell" for the app by building a Scaffold with a
/// BottomNavigationBar, where [child] is placed in the body of the Scaffold.
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class ScaffoldWithNavBar extends HookConsumerWidget {
/// Constructs an [ScaffoldWithNavBar].
const ScaffoldWithNavBar({
required this.navigationShell,
Key? key,
}) : super(key: key ?? const ValueKey<String>('ScaffoldWithNavBar'));
/// The navigation shell and container for the branch Navigators.
final StatefulNavigationShell navigationShell;
@override
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Widget build(BuildContext context, WidgetRef ref) {
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// playerExpandProgress is used to animate bottom navigation bar to opacity 0 and slide down when player is expanded
// final playerProgress =
// useValueListenable(ref.watch(playerExpandProgressNotifierProvider));
final playerProgress = ref.watch(playerHeightProvider);
final playerMaxHeight = MediaQuery.of(context).size.height;
var percentExpanded = (playerProgress - playerMinHeight) /
(playerMaxHeight - playerMinHeight);
// Clamp the value between 0 and 1
percentExpanded = max(0, min(1, percentExpanded));
return Scaffold(
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body: Stack(
children: [
navigationShell,
const AudiobookPlayer(),
],
),
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bottomNavigationBar: Opacity(
// Opacity is interpolated from 1 to 0 when player is expanded
opacity: 1 - percentExpanded,
child: SizedBox(
// height is interpolated from 0 to 56 when player is expanded
height: 56 * (1 - percentExpanded),
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child: BottomNavigationBar(
elevation: 0.0,
landscapeLayout: BottomNavigationBarLandscapeLayout.centered,
selectedFontSize:
Theme.of(context).textTheme.labelMedium!.fontSize!,
unselectedFontSize:
Theme.of(context).textTheme.labelMedium!.fontSize!,
showUnselectedLabels: false,
fixedColor: Theme.of(context).colorScheme.onBackground,
// type: BottomNavigationBarType.fixed,
// Here, the items of BottomNavigationBar are hard coded. In a real
// world scenario, the items would most likely be generated from the
// branches of the shell route, which can be fetched using
// `navigationShell.route.branches`.
items: const <BottomNavigationBarItem>[
BottomNavigationBarItem(
label: 'Home',
icon: Icon(Icons.home_outlined),
activeIcon: Icon(Icons.home),
),
BottomNavigationBarItem(
label: 'Settings',
icon: Icon(Icons.settings_outlined),
activeIcon: Icon(Icons.settings),
),
],
currentIndex: navigationShell.currentIndex,
onTap: (int index) => _onTap(context, index),
),
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),
),
);
}
/// Navigate to the current location of the branch at the provided index when
/// tapping an item in the BottomNavigationBar.
void _onTap(BuildContext context, int index) {
// When navigating to a new branch, it's recommended to use the goBranch
// method, as doing so makes sure the last navigation state of the
// Navigator for the branch is restored.
navigationShell.goBranch(
index,
// A common pattern when using bottom navigation bars is to support
// navigating to the initial location when tapping the item that is
// already active. This example demonstrates how to support this behavior,
// using the initialLocation parameter of goBranch.
initialLocation: index == navigationShell.currentIndex,
);
}
}