Vaani/lib/features/shake_detection/providers/shake_detector.dart

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import 'package:hooks_riverpod/hooks_riverpod.dart';
import 'package:just_audio/just_audio.dart';
import 'package:logging/logging.dart';
import 'package:riverpod_annotation/riverpod_annotation.dart';
import 'package:vaani/features/player/providers/audiobook_player.dart'
show audiobookPlayerProvider, simpleAudiobookPlayerProvider;
import 'package:vaani/features/sleep_timer/providers/sleep_timer_provider.dart'
show sleepTimerProvider;
import 'package:vaani/settings/app_settings_provider.dart'
show appSettingsProvider;
import 'package:vaani/settings/models/app_settings.dart';
import 'package:vibration/vibration.dart';
import '../core/shake_detector.dart' as core;
part 'shake_detector.g.dart';
Logger _logger = Logger('ShakeDetector');
@riverpod
class ShakeDetector extends _$ShakeDetector {
@override
core.ShakeDetector? build() {
final appSettings = ref.watch(appSettingsProvider);
final shakeDetectionSettings = appSettings.shakeDetectionSettings;
if (!shakeDetectionSettings.isEnabled) {
_logger.fine('Shake detection is disabled');
return null;
}
final player = ref.watch(audiobookPlayerProvider);
if (!player.playing && !shakeDetectionSettings.isActiveWhenPaused) {
_logger.fine(
'Shake detection is disabled when paused and player is not playing',
);
return null;
}
// if sleep timer is not enabled, shake detection should not be enabled
final sleepTimer = ref.watch(sleepTimerProvider);
if (!shakeDetectionSettings.isPlaybackManagementEnabled &&
sleepTimer == null) {
_logger.fine('No playback management is enabled and sleep timer is off, '
'so shake detection is disabled');
return null;
}
_logger.fine('Creating shake detector');
final detector = core.ShakeDetector(
shakeDetectionSettings,
() {
doShakeAction(
shakeDetectionSettings.shakeAction,
ref: ref,
);
shakeDetectionSettings.feedback.forEach(postShakeFeedback);
},
);
ref.onDispose(detector.dispose);
return detector;
}
void doShakeAction(
ShakeAction shakeAction, {
required Ref ref,
}) {
final player = ref.watch(simpleAudiobookPlayerProvider);
switch (shakeAction) {
case ShakeAction.resetSleepTimer:
_logger.fine('Resetting sleep timer');
ref.read(sleepTimerProvider.notifier).restartTimer();
break;
case ShakeAction.fastForward:
_logger.fine('Fast forwarding');
player.seek(player.position + const Duration(seconds: 30));
break;
case ShakeAction.rewind:
_logger.fine('Rewinding');
player.seek(player.position - const Duration(seconds: 30));
break;
case ShakeAction.playPause:
if (player.book == null) {
_logger.warning('No book is loaded');
break;
}
player.togglePlayPause();
break;
default:
break;
}
}
Future<void> postShakeFeedback(ShakeDetectedFeedback feedback) async {
switch (feedback) {
case ShakeDetectedFeedback.vibrate:
_logger.fine('Vibrating');
if (await Vibration.hasAmplitudeControl() ?? false) {
Vibration.vibrate(amplitude: 128, duration: 200);
break;
}
if (await Vibration.hasVibrator() ?? false) {
Vibration.vibrate();
break;
}
_logger.warning('No vibration support');
break;
case ShakeDetectedFeedback.beep:
_logger.fine('Beeping');
final player = AudioPlayer();
await player.setAsset('assets/sounds/beep.mp3');
await player.setVolume(0.5);
await player.play();
await player.dispose();
break;
default:
break;
}
}
}
extension on ShakeDetectionSettings {
bool get isActiveWhenPaused {
// If the shake action is play/pause, it should be required when not playing
return shakeAction == ShakeAction.playPause;
}
bool get isPlaybackManagementEnabled {
return {ShakeAction.playPause, ShakeAction.fastForward, ShakeAction.rewind}
.contains(shakeAction);
}
bool get shouldActOnSleepTimer {
return {ShakeAction.resetSleepTimer}.contains(shakeAction);
}
}