完善新播放逻辑

This commit is contained in:
rang 2025-11-22 15:54:29 +08:00
parent eb1955e5e6
commit 114c9761fd
30 changed files with 658 additions and 683 deletions

View file

@ -1,8 +1,8 @@
import 'package:flutter/material.dart';
import 'package:flutter_hooks/flutter_hooks.dart';
import 'package:flutter_platform_widgets/flutter_platform_widgets.dart';
import 'package:hooks_riverpod/hooks_riverpod.dart';
import 'package:just_audio/just_audio.dart';
import 'package:vaani/constants/sizes.dart';
import 'package:vaani/features/player/core/player_status.dart';
import 'package:vaani/features/player/providers/player_status_provider.dart';
import 'package:vaani/features/player/providers/session_provider.dart';
class AudiobookPlayerPlayPauseButton extends HookConsumerWidget {
@ -14,42 +14,42 @@ class AudiobookPlayerPlayPauseButton extends HookConsumerWidget {
final double iconSize;
@override
Widget build(BuildContext context, WidgetRef ref) {
final playState = ref.watch(playStateProvider);
final player = ref.read(playerProvider.notifier);
final playPauseController = useAnimationController(
duration: const Duration(milliseconds: 200),
initialValue: 1,
final playerStatus =
ref.watch(playerStatusProvider.select((v) => v.playStatus));
return PlatformIconButton(
icon: _getIcon(playerStatus, context),
onPressed: () => _actionButtonPressed(playerStatus, ref),
);
if (playState.playing) {
playPauseController.forward();
} else {
playPauseController.reverse();
}
Widget _getIcon(PlayStatus playerStatus, BuildContext context) {
switch (playerStatus) {
case PlayStatus.playing:
return Icon(size: iconSize, PlatformIcons(context).pause);
case PlayStatus.paused:
return Icon(size: iconSize, PlatformIcons(context).playArrow);
case PlayStatus.loading:
return PlatformCircularProgressIndicator();
default:
return Icon(size: iconSize, PlatformIcons(context).playArrow);
}
}
void _actionButtonPressed(PlayStatus playerStatus, WidgetRef ref) async {
final player = ref.read(playerProvider);
switch (playerStatus) {
case PlayStatus.loading:
break;
case PlayStatus.playing:
await player.pause();
break;
case PlayStatus.completed:
await player.seekInBook(const Duration(seconds: 0));
await player.play();
break;
default:
await player.play();
}
return switch (playState.processingState) {
ProcessingState.loading || ProcessingState.buffering => const Padding(
padding: EdgeInsets.all(AppElementSizes.paddingRegular),
child: CircularProgressIndicator(),
),
ProcessingState.completed => IconButton(
onPressed: () async {
await player.seekInBook(const Duration(seconds: 0));
await player.play();
},
icon: const Icon(
Icons.replay,
),
),
ProcessingState.ready => IconButton(
onPressed: () async {
await player.togglePlayPause();
},
iconSize: iconSize,
icon: AnimatedIcon(
icon: AnimatedIcons.play_pause,
progress: playPauseController,
),
),
ProcessingState.idle => const SizedBox.shrink(),
};
}
}