Fix Shake Detector not working when app in background (#40)

* feat: update shake detection settings to reduce cooldown and feedback options

* fix: shake detector not detecting in background

* enhance shake action handling to avoid unnecessary feedback

* disable shake detector when player not playing anything

* refactor: remove outdated TODO regarding shake detection optimization

* refactor: comment out notifyListeners call in restartTimer method for clarity
This commit is contained in:
Dr.Blank 2024-09-30 02:34:13 -04:00 committed by GitHub
parent 6c0265fe5f
commit 67d6c9240b
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GPG key ID: B5690EEEBB952194
10 changed files with 93 additions and 47 deletions

View file

@ -28,6 +28,9 @@ class ShakeDetector {
DateTime _lastShakeTime = DateTime.now();
final StreamController<UserAccelerometerEvent>
_detectedShakeStreamController = StreamController.broadcast();
void start() {
if (_accelerometerSubscription != null) {
_logger.warning('ShakeDetector is already running');
@ -36,6 +39,7 @@ class ShakeDetector {
_accelerometerSubscription =
userAccelerometerEventStream(samplingPeriod: _settings.samplingPeriod)
.listen((event) {
_logger.finest('RMS: ${event.rms}');
if (event.rms > _settings.threshold) {
_currentShakeCount++;
@ -44,6 +48,7 @@ class ShakeDetector {
_logger.fine('Shake detected $_currentShakeCount times');
onShakeDetected?.call();
_detectedShakeStreamController.add(event);
_lastShakeTime = DateTime.now();
_currentShakeCount = 0;
@ -60,6 +65,7 @@ class ShakeDetector {
_currentShakeCount = 0;
_accelerometerSubscription?.cancel();
_accelerometerSubscription = null;
_detectedShakeStreamController.close();
_logger.fine('ShakeDetector stopped');
}

View file

@ -19,73 +19,111 @@ Logger _logger = Logger('ShakeDetector');
@riverpod
class ShakeDetector extends _$ShakeDetector {
bool wasPlayerLoaded = false;
@override
core.ShakeDetector? build() {
final appSettings = ref.watch(appSettingsProvider);
final shakeDetectionSettings = appSettings.shakeDetectionSettings;
if (!shakeDetectionSettings.isEnabled) {
_logger.fine('Shake detection is disabled');
return null;
}
final player = ref.watch(audiobookPlayerProvider);
if (!player.playing && !shakeDetectionSettings.isActiveWhenPaused) {
_logger.fine(
'Shake detection is disabled when paused and player is not playing',
);
return null;
}
// if sleep timer is not enabled, shake detection should not be enabled
final sleepTimer = ref.watch(sleepTimerProvider);
if (!shakeDetectionSettings.isPlaybackManagementEnabled &&
sleepTimer == null) {
_logger.fine('No playback management is enabled and sleep timer is off, '
'so shake detection is disabled');
_logger.config('Shake detection is disabled');
return null;
}
_logger.fine('Creating shake detector');
// if no book is loaded, shake detection should not be enabled
final player = ref.watch(simpleAudiobookPlayerProvider);
player.playerStateStream.listen((event) {
if (event.processingState == ProcessingState.idle && wasPlayerLoaded) {
_logger.config('Player is now not loaded, invalidating');
wasPlayerLoaded = false;
ref.invalidateSelf();
}
if (event.processingState != ProcessingState.idle && !wasPlayerLoaded) {
_logger.config('Player is now loaded, invalidating');
wasPlayerLoaded = true;
ref.invalidateSelf();
}
});
if (player.book == null) {
_logger.config('No book is loaded, disabling shake detection');
wasPlayerLoaded = false;
return null;
} else {
_logger.finer('Book is loaded, marking player as loaded');
wasPlayerLoaded = true;
}
// if sleep timer is not enabled, shake detection should not be enabled
final sleepTimer = ref.watch(sleepTimerProvider);
if (!shakeDetectionSettings.shakeAction.isPlaybackManagementEnabled &&
sleepTimer == null) {
_logger
.config('No playback management is enabled and sleep timer is off, '
'so shake detection is disabled');
return null;
}
_logger.config('Creating shake detector');
final detector = core.ShakeDetector(
shakeDetectionSettings,
() {
doShakeAction(
final wasActionComplete = doShakeAction(
shakeDetectionSettings.shakeAction,
ref: ref,
);
shakeDetectionSettings.feedback.forEach(postShakeFeedback);
if (wasActionComplete) {
shakeDetectionSettings.feedback.forEach(postShakeFeedback);
}
},
);
ref.onDispose(detector.dispose);
return detector;
}
void doShakeAction(
/// Perform the shake action and return whether the action was successful
bool doShakeAction(
ShakeAction shakeAction, {
required Ref ref,
}) {
final player = ref.watch(simpleAudiobookPlayerProvider);
final player = ref.read(simpleAudiobookPlayerProvider);
if (player.book == null && shakeAction.isPlaybackManagementEnabled) {
_logger.warning('No book is loaded');
return false;
}
switch (shakeAction) {
case ShakeAction.resetSleepTimer:
_logger.fine('Resetting sleep timer');
ref.read(sleepTimerProvider.notifier).restartTimer();
break;
var sleepTimer = ref.read(sleepTimerProvider);
if (sleepTimer == null || !sleepTimer.isActive) {
_logger.warning('No sleep timer is running');
return false;
}
sleepTimer.restartTimer();
return true;
case ShakeAction.fastForward:
_logger.fine('Fast forwarding');
if (!player.playing) {
_logger.warning('Player is not playing');
return false;
}
player.seek(player.position + const Duration(seconds: 30));
break;
return true;
case ShakeAction.rewind:
_logger.fine('Rewinding');
player.seek(player.position - const Duration(seconds: 30));
break;
case ShakeAction.playPause:
if (player.book == null) {
_logger.warning('No book is loaded');
break;
if (!player.playing) {
_logger.warning('Player is not playing');
return false;
}
player.seek(player.position - const Duration(seconds: 30));
return true;
case ShakeAction.playPause:
_logger.fine('Toggling play/pause');
player.togglePlayPause();
break;
return true;
default:
break;
return false;
}
}
@ -121,18 +159,18 @@ class ShakeDetector extends _$ShakeDetector {
}
}
extension on ShakeDetectionSettings {
extension on ShakeAction {
bool get isActiveWhenPaused {
// If the shake action is play/pause, it should be required when not playing
return shakeAction == ShakeAction.playPause;
return this == ShakeAction.playPause;
}
bool get isPlaybackManagementEnabled {
return {ShakeAction.playPause, ShakeAction.fastForward, ShakeAction.rewind}
.contains(shakeAction);
.contains(this);
}
bool get shouldActOnSleepTimer {
return {ShakeAction.resetSleepTimer}.contains(shakeAction);
return {ShakeAction.resetSleepTimer}.contains(this);
}
}

View file

@ -6,7 +6,7 @@ part of 'shake_detector.dart';
// RiverpodGenerator
// **************************************************************************
String _$shakeDetectorHash() => r'7bfbdd22f2f43ef3e3858d226d1eb78923e8114d';
String _$shakeDetectorHash() => r'2a380bab1d4021d05d2ae40fec964a5f33d3730c';
/// See also [ShakeDetector].
@ProviderFor(ShakeDetector)

View file

@ -28,6 +28,9 @@ class SleepTimer {
/// The timer that will pause the player
Timer? timer;
/// is the sleep timer actively counting down
bool get isActive => timer != null && timer!.isActive;
/// for internal use only
/// when the timer was started
DateTime? startedAt;

View file

@ -54,7 +54,7 @@ class SleepTimer extends _$SleepTimer {
void restartTimer() {
state?.restartTimer();
ref.notifyListeners();
// ref.notifyListeners(); // see https://github.com/Dr-Blank/Vaani/pull/40 for more information on why this is commented out
}
void cancelTimer() {

View file

@ -6,7 +6,7 @@ part of 'sleep_timer_provider.dart';
// RiverpodGenerator
// **************************************************************************
String _$sleepTimerHash() => r'9d9f20267da91e5483151b58b7d4d7c0762c3ca7';
String _$sleepTimerHash() => r'4f80bcc342e918c70c547b8b24790ccd88aba8c3';
/// See also [SleepTimer].
@ProviderFor(SleepTimer)

View file

@ -20,7 +20,7 @@ final appLogger = Logger('vaani');
void main() async {
WidgetsFlutterBinding.ensureInitialized();
// Configure the root Logger
Logger.root.level = Level.ALL; // Capture all logs
Logger.root.level = Level.FINE; // Capture all logs
Logger.root.onRecord.listen((record) {
// Print log records to the console
debugPrint(

View file

@ -197,12 +197,12 @@ class ShakeDetectionSettings with _$ShakeDetectionSettings {
@Default(ShakeDirection.horizontal) ShakeDirection direction,
@Default(5) double threshold,
@Default(ShakeAction.resetSleepTimer) ShakeAction shakeAction,
@Default({ShakeDetectedFeedback.vibrate, ShakeDetectedFeedback.beep})
@Default({ShakeDetectedFeedback.vibrate})
Set<ShakeDetectedFeedback> feedback,
@Default(0.5) double beepVolume,
/// the duration to wait before the shake detection is enabled again
@Default(Duration(seconds: 5)) Duration shakeTriggerCoolDown,
@Default(Duration(seconds: 2)) Duration shakeTriggerCoolDown,
/// the number of shakes required to trigger the action
@Default(2) int shakeTriggerCount,

View file

@ -2633,11 +2633,10 @@ class _$ShakeDetectionSettingsImpl implements _ShakeDetectionSettings {
this.threshold = 5,
this.shakeAction = ShakeAction.resetSleepTimer,
final Set<ShakeDetectedFeedback> feedback = const {
ShakeDetectedFeedback.vibrate,
ShakeDetectedFeedback.beep
ShakeDetectedFeedback.vibrate
},
this.beepVolume = 0.5,
this.shakeTriggerCoolDown = const Duration(seconds: 5),
this.shakeTriggerCoolDown = const Duration(seconds: 2),
this.shakeTriggerCount = 2,
this.samplingPeriod = const Duration(milliseconds: 100)})
: _feedback = feedback;

View file

@ -294,10 +294,10 @@ _$ShakeDetectionSettingsImpl _$$ShakeDetectionSettingsImplFromJson(
feedback: (json['feedback'] as List<dynamic>?)
?.map((e) => $enumDecode(_$ShakeDetectedFeedbackEnumMap, e))
.toSet() ??
const {ShakeDetectedFeedback.vibrate, ShakeDetectedFeedback.beep},
const {ShakeDetectedFeedback.vibrate},
beepVolume: (json['beepVolume'] as num?)?.toDouble() ?? 0.5,
shakeTriggerCoolDown: json['shakeTriggerCoolDown'] == null
? const Duration(seconds: 5)
? const Duration(seconds: 2)
: Duration(
microseconds: (json['shakeTriggerCoolDown'] as num).toInt()),
shakeTriggerCount: (json['shakeTriggerCount'] as num?)?.toInt() ?? 2,