// a table to track preferences of player for each book // part 'book_prefs.g.dart'; /// stores the preferences of the player for a book class BookPrefs { int libItemId; double? speed; // double? volume; // Duration? sleepTimer; // bool? showTotalProgress; // bool? showChapterProgress; // bool? useChapterInfo; BookPrefs({ required this.libItemId, this.speed, // this.volume, // this.sleepTimer, // this.showTotalProgress, // this.showChapterProgress, // this.useChapterInfo, }); }