Vaani/lib/router/scaffold_with_nav_bar.dart

207 lines
7.5 KiB
Dart

import 'package:flutter/material.dart';
import 'package:go_router/go_router.dart';
import 'package:hooks_riverpod/hooks_riverpod.dart';
import 'package:miniplayer/miniplayer.dart';
import 'package:vaani/features/explore/providers/search_controller.dart';
import 'package:vaani/features/player/providers/player_form.dart';
import 'package:vaani/features/player/view/audiobook_player.dart';
import 'package:vaani/features/player/view/player_when_expanded.dart';
// stack to track changes in navigationShell.currentIndex
// home is always at index 0 and at the start and should be the last before popping
// if stack is empty, push home, if already contains home, pop it
final Set<int> navigationShellStack = {};
const bottomBarHeight = 64;
/// Builds the "shell" for the app by building a Scaffold with a
/// BottomNavigationBar, where [child] is placed in the body of the Scaffold.
class ScaffoldWithNavBar extends HookConsumerWidget {
/// Constructs an [ScaffoldWithNavBar].
const ScaffoldWithNavBar({
required this.navigationShell,
Key? key,
}) : super(key: key ?? const ValueKey<String>('ScaffoldWithNavBar'));
/// The navigation shell and container for the branch Navigators.
final StatefulNavigationShell navigationShell;
@override
Widget build(BuildContext context, WidgetRef ref) {
// playerExpandProgress is used to animate bottom navigation bar to opacity 0 and slide down when player is expanded
// final playerProgress =
// useValueListenable(ref.watch(playerExpandProgressNotifierProvider));
final playerProgress = ref.watch(playerHeightProvider);
final playerMaxHeight = MediaQuery.of(context).size.height;
var percentExpandedMiniPlayer = (playerProgress - playerMinHeight) /
(playerMaxHeight - playerMinHeight);
// Clamp the value between 0 and 1
percentExpandedMiniPlayer = percentExpandedMiniPlayer.clamp(0.0, 1.0);
onBackButtonPressed() async {
final isPlayerExpanded = playerProgress != playerMinHeight;
debugPrint(
'BackButtonListener: Back button pressed, isPlayerExpanded: $isPlayerExpanded, stack: $navigationShellStack, pendingPlayerModals: $pendingPlayerModals',
);
// close miniplayer if it is open
if (isPlayerExpanded && pendingPlayerModals == 0) {
debugPrint(
'BackButtonListener: closing the player',
);
audioBookMiniplayerController.animateToHeight(state: PanelState.MIN);
return true;
}
// do the the following only if the current branch has nothing to pop
final canPop = GoRouter.of(context).canPop();
if (canPop) {
debugPrint(
'BackButtonListener: passing it to the router as canPop is true',
);
return false;
}
if (navigationShellStack.isNotEmpty) {
// pop the last index from the stack and navigate to it
final index = navigationShellStack.last;
navigationShellStack.remove(index);
debugPrint('BackButtonListener: popping the stack, index: $index');
// if the stack is empty, navigate to home else navigate to the last index
if (navigationShellStack.isNotEmpty) {
navigationShell.goBranch(navigationShellStack.last);
return true;
}
}
if (navigationShell.currentIndex != 0) {
// if the stack is empty and the current branch is not home, navigate to home
debugPrint('BackButtonListener: navigating to home');
navigationShell.goBranch(0);
return true;
}
debugPrint('BackButtonListener: passing it to the router');
return false;
}
// TODO: Implement a better way to handle back button presses to minimize player
return BackButtonListener(
onBackButtonPressed: onBackButtonPressed,
child: Scaffold(
body: Stack(
children: [
navigationShell,
const AudiobookPlayer(),
],
),
bottomNavigationBar: Opacity(
// Opacity is interpolated from 1 to 0 when player is expanded
opacity: 1 - percentExpandedMiniPlayer,
child: NavigationBar(
elevation: 0.0,
height: bottomBarHeight * (1 - percentExpandedMiniPlayer),
// TODO: get destinations from the navigationShell
// Here, the items of BottomNavigationBar are hard coded. In a real
// world scenario, the items would most likely be generated from the
// branches of the shell route, which can be fetched using
// `navigationShell.route.branches`.
destinations: _navigationItems
.map(
(item) => NavigationDestination(
icon: Icon(item.icon),
selectedIcon: item.activeIcon != null
? Icon(item.activeIcon)
: Icon(item.icon),
label: item.name,
),
)
.toList(),
selectedIndex: navigationShell.currentIndex,
onDestinationSelected: (int index) => _onTap(context, index, ref),
),
),
),
);
}
/// Navigate to the current location of the branch at the provided index when
/// tapping an item in the BottomNavigationBar.
void _onTap(BuildContext context, int index, WidgetRef ref) {
// When navigating to a new branch, it's recommended to use the goBranch
// method, as doing so makes sure the last navigation state of the
// Navigator for the branch is restored.
navigationShell.goBranch(
index,
// A common pattern when using bottom navigation bars is to support
// navigating to the initial location when tapping the item that is
// already active. This example demonstrates how to support this behavior,
// using the initialLocation parameter of goBranch.
initialLocation: index == navigationShell.currentIndex,
);
// add the index to the stack but remove it if it is already there
if (navigationShellStack.contains(index)) {
navigationShellStack.remove(index);
}
navigationShellStack.add(index);
debugPrint('Tapped index: $index, stack: $navigationShellStack');
// Check if the current branch is the same as the branch that was tapped.
// If it is, debugPrint a message to the console.
if (index == navigationShell.currentIndex) {
// if current branch is explore, open the search view
if (index == 2) {
final searchController = ref.read(globalSearchControllerProvider);
// open the search view if not already open
if (!searchController.isOpen) {
searchController.openView();
} else {
searchController.closeView(null);
}
}
debugPrint('Tapped the current branch');
}
}
}
// list of constants with names and icons so that they can be used in the bottom navigation bar
// and reused for nav rail and other places
const _navigationItems = [
_NavigationItem(
name: 'Home',
icon: Icons.home_outlined,
activeIcon: Icons.home,
),
// Library
_NavigationItem(
name: 'Library',
icon: Icons.book_outlined,
activeIcon: Icons.book,
),
_NavigationItem(
name: 'Explore',
icon: Icons.search_outlined,
activeIcon: Icons.search,
),
_NavigationItem(
name: 'You',
icon: Icons.account_circle_outlined,
activeIcon: Icons.account_circle,
),
];
class _NavigationItem {
const _NavigationItem({
required this.name,
required this.icon,
this.activeIcon,
});
final String name;
final IconData icon;
final IconData? activeIcon;
}