Vaani/lib/settings/models/app_settings.dart
2024-08-20 08:36:39 -04:00

123 lines
4.1 KiB
Dart

// a freezed class to store the settings of the app
import 'package:freezed_annotation/freezed_annotation.dart';
part 'app_settings.freezed.dart';
part 'app_settings.g.dart';
/// stores the settings of the app
///
/// only the visual settings are stored here
@freezed
class AppSettings with _$AppSettings {
const factory AppSettings({
@Default(true) bool isDarkMode,
@Default(true) bool useMaterialThemeOnItemPage,
@Default(PlayerSettings()) PlayerSettings playerSettings,
@Default(DownloadSettings()) DownloadSettings downloadSettings,
}) = _AppSettings;
factory AppSettings.fromJson(Map<String, dynamic> json) =>
_$AppSettingsFromJson(json);
}
@freezed
class PlayerSettings with _$PlayerSettings {
const factory PlayerSettings({
@Default(MinimizedPlayerSettings())
MinimizedPlayerSettings miniPlayerSettings,
@Default(ExpandedPlayerSettings())
ExpandedPlayerSettings expandedPlayerSettings,
@Default(1) double preferredDefaultVolume,
@Default(1) double preferredDefaultSpeed,
@Default([0.75, 1, 1.25, 1.5, 1.75, 2]) List<double> speedOptions,
@Default(SleepTimerSettings()) SleepTimerSettings sleepTimerSettings,
@Default(Duration(seconds: 10)) Duration playbackReportInterval,
}) = _PlayerSettings;
factory PlayerSettings.fromJson(Map<String, dynamic> json) =>
_$PlayerSettingsFromJson(json);
}
@freezed
class ExpandedPlayerSettings with _$ExpandedPlayerSettings {
const factory ExpandedPlayerSettings({
@Default(false) bool showTotalProgress,
@Default(true) bool showChapterProgress,
}) = _ExpandedPlayerSettings;
factory ExpandedPlayerSettings.fromJson(Map<String, dynamic> json) =>
_$ExpandedPlayerSettingsFromJson(json);
}
@freezed
class MinimizedPlayerSettings with _$MinimizedPlayerSettings {
const factory MinimizedPlayerSettings({
@Default(false) bool useChapterInfo,
}) = _MinimizedPlayerSettings;
factory MinimizedPlayerSettings.fromJson(Map<String, dynamic> json) =>
_$MinimizedPlayerSettingsFromJson(json);
}
enum SleepTimerShakeSenseMode { never, always, nearEnds }
@freezed
class SleepTimerSettings with _$SleepTimerSettings {
const factory SleepTimerSettings({
@Default(Duration(minutes: 15)) Duration defaultDuration,
@Default(SleepTimerShakeSenseMode.always)
SleepTimerShakeSenseMode shakeSenseMode,
/// the duration in which the shake is detected before the end of the timer and after the timer ends
/// only used if [shakeSenseMode] is [SleepTimerShakeSenseMode.nearEnds]
@Default(Duration(seconds: 30)) Duration shakeSenseDuration,
@Default(true) bool vibrateWhenReset,
@Default(false) bool beepWhenReset,
@Default(false) bool fadeOutAudio,
@Default(0.5) double shakeDetectThreshold,
/// if true, the player will automatically rewind the audio when the sleep timer is stopped
@Default(false) bool autoRewindWhenStopped,
/// the key is the duration in minutes
@Default({
5: Duration(seconds: 10),
15: Duration(seconds: 30),
45: Duration(seconds: 45),
60: Duration(minutes: 1),
120: Duration(minutes: 2),
})
Map<int, Duration> autoRewindDurations,
/// auto turn on timer settings
@Default(false) bool autoTurnOnTimer,
/// always auto turn on timer settings or during specific times
@Default(true) bool alwaysAutoTurnOnTimer,
/// auto timer settings, only used if [alwaysAutoTurnOnTimer] is false
///
/// duration is the time from 00:00
@Default(Duration(hours: 22, minutes: 0)) Duration autoTurnOnTime,
@Default(Duration(hours: 6, minutes: 0)) Duration autoTurnOffTime,
}) = _SleepTimerSettings;
factory SleepTimerSettings.fromJson(Map<String, dynamic> json) =>
_$SleepTimerSettingsFromJson(json);
}
@freezed
class DownloadSettings with _$DownloadSettings {
const factory DownloadSettings({
@Default(true) bool requiresWiFi,
@Default(3) int retries,
@Default(true) bool allowPause,
@Default(3) int maxConcurrent,
@Default(3) int maxConcurrentByHost,
@Default(3) int maxConcurrentByGroup,
}) = _DownloadSettings;
factory DownloadSettings.fromJson(Map<String, dynamic> json) =>
_$DownloadSettingsFromJson(json);
}